![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I don't plan to roll dice for most things since this is a free-form game, nor will I hold myself 100% to this sheet, but it gives an idea of Tannusen's abilities. He's a little terrifying. I played him on two consecutive MUSHes spanning years, where he slowly grew this heinous through hard-earned XP and time-consuming XP spends.
For the uninitiated, a 5 in an attribute or a skill is the absolute pinnacle of capability, whether you're playing a human, a vampire, a mage, etc. Usually, 5 is the hard cap, but Tannusen's physical attributes (based off his human form points, + a specific number of points each) go up past 5 in tiger form.
2 in an attribute is "human average". Skills start at 0 and ramp up from there.
I had players actually trying to kill him on those MUSHes (they were allowed to without player consent!), so he became a definite combat twink out of necessity.
===== < Tannusen > ==========================================================
-----------------------------------------------------------------------------
Template: Changeling Concept: Tiger in human skin.
Legacies: Stoic/Riddler Seeming: Grump Kith: Pooka
Chronicle: House: Unaffiliated Motley: None
Birthdate: 14 Feb 1980
-----------------------------------------------------------------------------
A T T R I B U T E S
-----------------------------------------------------------------------------
Mental Physical Social
Intelligence..... 4( 4) Strength......... 3( 3) Appearance....... 4( 4)
Wits............. 5( 5) Dexterity........ 5( 5) Manipulation..... 4( 4)
Resolve.......... 4( 4) Stamina.......... 3( 3) Charisma......... 3( 3)
-----------------------------------------------------------------------------
S K I L L S
-----------------------------------------------------------------------------
Mental Physical Social
Alertness........ 3 Crafts........... - Computer......... 1
Athletics........ 4* Drive............ 2 Enigmas.......... -
Brawl............ 5** Etiquette........ 2 Gremayre......... 2
Dodge............ 2 Firearms......... - Investigation.... 3
Empathy.......... - Leadership....... - Law.............. -
Intimidation..... 4* Melee............ - Linguistics...... -
Kenning.......... 4* Performance...... 3 Lore............. -
Persuasion....... 4* Security......... - Medicine......... 2
Streetwise....... 2 Stealth.......... 4* Politics......... -
Subterfuge....... 3 Survival......... 1 Science.......... -
-----------------------------------------------------------------------------
S P E C I A L I T I E S
-----------------------------------------------------------------------------
Athletics: Agile...................... Brawl: Dirty Fighting.................
Brawl: Tiger Form..................... Intimidation: Imposing................
Kenning: Fae.......................... Persuasion: Seduction.................
Stealth: Silence......................
Chimerical: Teeth of the Manticore.... Treasure: Spirit Link 1/World Sight...
Chimerical: Forged Kirin 5 dot........
-----------------------------------------------------------------------------
M E R I T S
-----------------------------------------------------------------------------
Flaw.............................. -3 (Slipped Seeming)
Flaw.............................. -2 (Sadism)
Flaw.............................. -2 (Masochism)
Intimidation...................... 3
Wholecloth........................ 3
Common Sense...................... 1
Iron Will......................... 3
-----------------------------------------------------------------------------
A D V A N T A G E S
-----------------------------------------------------------------------------
Arts Backgrounds Realms
Primal........... 5 Chimera.......... 5* Actor............ 5
Wayfare.......... 5 Treasure......... 1* Fae.............. 2
Pyretics......... 2 Rembembrance..... 1 Nature........... 3
Legerdemain...... 1 Scene............ 1
Naming........... 3
-----------------------------------------------------------------------------
C A L C U L A T I O N S
-----------------------------------------------------------------------------
Defense.......... 5( 5) Initiative.......10( 10) Size............. 5( 5)
Curr Willpower... 8( 8) Perm Willpower... 8( 8) Speed............ 8
-----------------------------------------------------------------------------
H E A L T H
-----------------------------------------------------------------------------
Glamour.......... 6/6 Banality............. 5 Health: 8( 8)
-----------------------------------------------------------------------------
=============================================================================
===== < Tiger Form > ========================================================
-----------------------------------------------------------------------------
A T T R I B U T E S
-----------------------------------------------------------------------------
Mental Physical Social
Intelligence..... same Strength......... 6( 6) Appearance....... same
Wits............. same Dexterity........ 7( 7) Manipulation..... same
Resolve.......... same Stamina.......... 6( 6) Charisma......... same
-----------------------------------------------------------------------------
S K I L L S
-----------------------------------------------------------------------------
Mental Physical Social
same same same
-----------------------------------------------------------------------------
S P E C I A L I T I E S
-----------------------------------------------------------------------------
same same
-----------------------------------------------------------------------------
M E R I T S
-----------------------------------------------------------------------------
same +
Chimerical: Armor of the Tiger........ (+5 soak, +4 stamina in defense rolls)
-----------------------------------------------------------------------------
A D V A N T A G E S
-----------------------------------------------------------------------------
Arts Backgrounds Realms
same same same
-----------------------------------------------------------------------------
C A L C U L A T I O N S
-----------------------------------------------------------------------------
Defense.......... 5( 5) Initiative....... 12(12) Size............. 8( 8)
Curr Willpower... 8( 8) Perm Willpower... 8( 8) Speed............ 13
-----------------------------------------------------------------------------
H E A L T H
-----------------------------------------------------------------------------
Glamour.......... 6/6 Banality............. 5 Health: 14(14)
-----------------------------------------------------------------------------
=============================================================================
Teeth of the Manticore | Tannusen had Chimerical replacements made for his upper and lower canine teeth in all forms. They allow him to do Strength + 3 Aggravated damage. This is Chimerical, and he must Enchant his enemy or Call Down the Wyrd to use them. Tannusen's Wholecloth Merit makes them work in all forms.
Note: Tannusen keeps himself enchanted with Oakenshield, which means a lot more (Chimerical) health levels. Like I said, people were literally trying to kill him, so he's always prepared, as any smart tiger should be.
For the uninitiated, a 5 in an attribute or a skill is the absolute pinnacle of capability, whether you're playing a human, a vampire, a mage, etc. Usually, 5 is the hard cap, but Tannusen's physical attributes (based off his human form points, + a specific number of points each) go up past 5 in tiger form.
2 in an attribute is "human average". Skills start at 0 and ramp up from there.
I had players actually trying to kill him on those MUSHes (they were allowed to without player consent!), so he became a definite combat twink out of necessity.
===== < Tannusen > ==========================================================
-----------------------------------------------------------------------------
Template: Changeling Concept: Tiger in human skin.
Legacies: Stoic/Riddler Seeming: Grump Kith: Pooka
Chronicle: House: Unaffiliated Motley: None
Birthdate: 14 Feb 1980
-----------------------------------------------------------------------------
A T T R I B U T E S
-----------------------------------------------------------------------------
Mental Physical Social
Intelligence..... 4( 4) Strength......... 3( 3) Appearance....... 4( 4)
Wits............. 5( 5) Dexterity........ 5( 5) Manipulation..... 4( 4)
Resolve.......... 4( 4) Stamina.......... 3( 3) Charisma......... 3( 3)
-----------------------------------------------------------------------------
S K I L L S
-----------------------------------------------------------------------------
Mental Physical Social
Alertness........ 3 Crafts........... - Computer......... 1
Athletics........ 4* Drive............ 2 Enigmas.......... -
Brawl............ 5** Etiquette........ 2 Gremayre......... 2
Dodge............ 2 Firearms......... - Investigation.... 3
Empathy.......... - Leadership....... - Law.............. -
Intimidation..... 4* Melee............ - Linguistics...... -
Kenning.......... 4* Performance...... 3 Lore............. -
Persuasion....... 4* Security......... - Medicine......... 2
Streetwise....... 2 Stealth.......... 4* Politics......... -
Subterfuge....... 3 Survival......... 1 Science.......... -
-----------------------------------------------------------------------------
S P E C I A L I T I E S
-----------------------------------------------------------------------------
Athletics: Agile...................... Brawl: Dirty Fighting.................
Brawl: Tiger Form..................... Intimidation: Imposing................
Kenning: Fae.......................... Persuasion: Seduction.................
Stealth: Silence......................
Chimerical: Teeth of the Manticore.... Treasure: Spirit Link 1/World Sight...
Chimerical: Forged Kirin 5 dot........
-----------------------------------------------------------------------------
M E R I T S
-----------------------------------------------------------------------------
Flaw.............................. -3 (Slipped Seeming)
Flaw.............................. -2 (Sadism)
Flaw.............................. -2 (Masochism)
Intimidation...................... 3
Wholecloth........................ 3
Common Sense...................... 1
Iron Will......................... 3
-----------------------------------------------------------------------------
A D V A N T A G E S
-----------------------------------------------------------------------------
Arts Backgrounds Realms
Primal........... 5 Chimera.......... 5* Actor............ 5
Wayfare.......... 5 Treasure......... 1* Fae.............. 2
Pyretics......... 2 Rembembrance..... 1 Nature........... 3
Legerdemain...... 1 Scene............ 1
Naming........... 3
-----------------------------------------------------------------------------
C A L C U L A T I O N S
-----------------------------------------------------------------------------
Defense.......... 5( 5) Initiative.......10( 10) Size............. 5( 5)
Curr Willpower... 8( 8) Perm Willpower... 8( 8) Speed............ 8
-----------------------------------------------------------------------------
H E A L T H
-----------------------------------------------------------------------------
Glamour.......... 6/6 Banality............. 5 Health: 8( 8)
-----------------------------------------------------------------------------
=============================================================================
===== < Tiger Form > ========================================================
-----------------------------------------------------------------------------
A T T R I B U T E S
-----------------------------------------------------------------------------
Mental Physical Social
Intelligence..... same Strength......... 6( 6) Appearance....... same
Wits............. same Dexterity........ 7( 7) Manipulation..... same
Resolve.......... same Stamina.......... 6( 6) Charisma......... same
-----------------------------------------------------------------------------
S K I L L S
-----------------------------------------------------------------------------
Mental Physical Social
same same same
-----------------------------------------------------------------------------
S P E C I A L I T I E S
-----------------------------------------------------------------------------
same same
-----------------------------------------------------------------------------
M E R I T S
-----------------------------------------------------------------------------
same +
Chimerical: Armor of the Tiger........ (+5 soak, +4 stamina in defense rolls)
-----------------------------------------------------------------------------
A D V A N T A G E S
-----------------------------------------------------------------------------
Arts Backgrounds Realms
same same same
-----------------------------------------------------------------------------
C A L C U L A T I O N S
-----------------------------------------------------------------------------
Defense.......... 5( 5) Initiative....... 12(12) Size............. 8( 8)
Curr Willpower... 8( 8) Perm Willpower... 8( 8) Speed............ 13
-----------------------------------------------------------------------------
H E A L T H
-----------------------------------------------------------------------------
Glamour.......... 6/6 Banality............. 5 Health: 14(14)
-----------------------------------------------------------------------------
=============================================================================
Teeth of the Manticore | Tannusen had Chimerical replacements made for his upper and lower canine teeth in all forms. They allow him to do Strength + 3 Aggravated damage. This is Chimerical, and he must Enchant his enemy or Call Down the Wyrd to use them. Tannusen's Wholecloth Merit makes them work in all forms.
Note: Tannusen keeps himself enchanted with Oakenshield, which means a lot more (Chimerical) health levels. Like I said, people were literally trying to kill him, so he's always prepared, as any smart tiger should be.