Information: Jethro
Jan. 29th, 2017 04:03 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
As a 5-dot, Nocker-Forged Chimera, Jethro is as deceptive to the eye as Tannusen is. More-so, in many ways.
Regular View: 2003 Harley Davidson V-Rod, 100th anniversary edition


(Note: Tannusen has had someone with him cross-country before, so the seat style is actually like this, complete with passenger foot-pegs.)
Jethro is a well-cared-for, well-loved example of its model, boasting an electric blue paint-job customized with ghost 'scales' that only show when closely examined. The chrome handlebars are custom as well, sweeping back with a subtle and elegant curve barely noticeable to the uninitiated, and punctuated with small antler-like points that curve artfully back down to avoid being a puncture hazard in the event of an accident. According to the odometer, it's been ridden a lot, and according to the sound of its engine, Jethro has never missed a tune-up.
Sound, etc:
(Ignore this dude's lack of gear lmao.)
And if you really want to nerd out: Documentary: Harley Davidson, Birth of the V-Rod.
Fae View: Unseelie Kirin
(Only visible to WoD!Fae, and people who have been Enchanted or had the Wyrd dropped on them. (Note! Jethro can Enchant people, as well.) To everyone else, it's just a motorcycle that may or may not move when they're not looking. Funny thing, that!)
Tall and deceptively slender, the chimera before you is not quite a horse and not quite a giant stag; he is a nightmare Kirin, the mythological unicorn of Asia, well beyond the human potential for beauty and ranked with the noblest of Sidhe. Scales in shades of blue edged delicately in chromed silver cover this chimera's skin entirely, even tiny river-stone scales gracing his eyelids, snake-like. Those eyes are large and dark, framed in a delicate-looking, fine-boned face. Silver antlers, gleaming like chrome, jut up and out from his skull, not large enough to be a liability but sharp enough to hurt. The ears that start to the outside and behind the antlers are long and expressive, generally laying half-back in a relaxed manner.
Jethro's cloven hooves are a glossy black, the thick almost-toes suited for climbing over rock and up mountains that would make a horse in the autumn world balk. His legs are slender, but muscle moves freely beneath his scaled hide even here, and the wide, muscled chest and deep rib cage would be more suited to a horse his size than to a deer. Jethro's horse-like mane is made of wispy, matte silver dream-stuff which never tangles in his antlers, and mostly obeys gravity... most of the time. Behind him, his tail is that of a dragon's, often held curving up and back and then down, the same wispy dream-stuff that makes up his mane following along the top edge and trailing down either side, almost completely insubstantial where it touches the ground behind him.
Currently, Jethro is tacked out in finery worthy of a Duke; a fitted, delicately-engraved leather saddle and chest-plate which looks as soft as butter, all in shades of black and blue. It doesn't appear to need a girth strap to stay on the Kirin, and there is nothing on his head; it's doubtful that such a creature would ever require direction given in such a way anyway, or that the saddle itself follows such mundane rules.
Note: Jethro's chimerical form is Appearance 7. Other humans and human-like creatures in WoD top out at Appearance 5. This means no one familiar with Jethro is going to be surprised if someone literally can't take their eyes off the chimera. It's a pretty natural reaction.
Abilities:
As a forged chimera, Jethro can burn a point of Glamour to Enchant a target, just like Tannusen can.
That's right, the bike can make you trip balls all on its own. It's not the bike a thief or vandal wants to mess with; Tannu's come out of a building more than once to find Jethro smugly chewing on something with a bit of blood dripping down his chin. Good luck proving it.
Glamour: 10, Willpower: N/A, Health Levels: 14
Redes:
• Ensnare — The chimera can attempt to physically restrain its target in some manner. The ways in which chimera do this vary widely (a spider's web, a net, sticky foam). An appropriate attack roll is made, or the Ensnare is set in advance in hopes that someone will blunder into it. Ensnare has Strength 2 and two points of armor for every three points of permanent Glamour possessed by the chimera. Chimera with less than three points of permanent Glamour have an Ensnare with Strength 1 and one point of armor.
Use Cost: 1 Glamour to capture one human-sized object.
• Recall — If taken without Tannusen's permission, Jethro will burn a Glamour when no one is looking and teleport back to Tannu's current location. Which... could be hilarious depending on where the hell he is at the time.
Use Cost: 1 Glamour.
• Befuddle — This power confuses its target, making it difficult to perform any action. Roll Glamour with a difficulty equal to its target's Willpower. The target loses one die from all Dice Pools for every success that the chimera achieves in excess of the victim. The effect lasts as long as the chimera remains in the victim's presence.
Use Cost: 1 Glamour.
• Venom — Chimerical venom can cause paralysis or even "death" to changelings. The victim may suffer damage, and a successful Stamina roll (difficulty 8) must be made, or the victim may be paralyzed for one minute per Glamour point invested by the chimera.
Use Cost: Chimera usually deliver their venom in tandem with a physical attack (bite, stinger, claw). This Rede causes one additional Health Level of damage per point of Glamour that the chimera chooses to invest (assuming that the chimera seeks to do harm with its venom).
• Scuttle — Chimera with this Rede may move at truly amazing speeds.
Use Cost: A chimera may take one extra action per Glamour point spent.
Regular View: 2003 Harley Davidson V-Rod, 100th anniversary edition


(Note: Tannusen has had someone with him cross-country before, so the seat style is actually like this, complete with passenger foot-pegs.)
Jethro is a well-cared-for, well-loved example of its model, boasting an electric blue paint-job customized with ghost 'scales' that only show when closely examined. The chrome handlebars are custom as well, sweeping back with a subtle and elegant curve barely noticeable to the uninitiated, and punctuated with small antler-like points that curve artfully back down to avoid being a puncture hazard in the event of an accident. According to the odometer, it's been ridden a lot, and according to the sound of its engine, Jethro has never missed a tune-up.
Sound, etc:
And if you really want to nerd out: Documentary: Harley Davidson, Birth of the V-Rod.
Fae View: Unseelie Kirin
(Only visible to WoD!Fae, and people who have been Enchanted or had the Wyrd dropped on them. (Note! Jethro can Enchant people, as well.) To everyone else, it's just a motorcycle that may or may not move when they're not looking. Funny thing, that!)
Tall and deceptively slender, the chimera before you is not quite a horse and not quite a giant stag; he is a nightmare Kirin, the mythological unicorn of Asia, well beyond the human potential for beauty and ranked with the noblest of Sidhe. Scales in shades of blue edged delicately in chromed silver cover this chimera's skin entirely, even tiny river-stone scales gracing his eyelids, snake-like. Those eyes are large and dark, framed in a delicate-looking, fine-boned face. Silver antlers, gleaming like chrome, jut up and out from his skull, not large enough to be a liability but sharp enough to hurt. The ears that start to the outside and behind the antlers are long and expressive, generally laying half-back in a relaxed manner.
Jethro's cloven hooves are a glossy black, the thick almost-toes suited for climbing over rock and up mountains that would make a horse in the autumn world balk. His legs are slender, but muscle moves freely beneath his scaled hide even here, and the wide, muscled chest and deep rib cage would be more suited to a horse his size than to a deer. Jethro's horse-like mane is made of wispy, matte silver dream-stuff which never tangles in his antlers, and mostly obeys gravity... most of the time. Behind him, his tail is that of a dragon's, often held curving up and back and then down, the same wispy dream-stuff that makes up his mane following along the top edge and trailing down either side, almost completely insubstantial where it touches the ground behind him.
Currently, Jethro is tacked out in finery worthy of a Duke; a fitted, delicately-engraved leather saddle and chest-plate which looks as soft as butter, all in shades of black and blue. It doesn't appear to need a girth strap to stay on the Kirin, and there is nothing on his head; it's doubtful that such a creature would ever require direction given in such a way anyway, or that the saddle itself follows such mundane rules.
Note: Jethro's chimerical form is Appearance 7. Other humans and human-like creatures in WoD top out at Appearance 5. This means no one familiar with Jethro is going to be surprised if someone literally can't take their eyes off the chimera. It's a pretty natural reaction.
Abilities:
As a forged chimera, Jethro can burn a point of Glamour to Enchant a target, just like Tannusen can.
That's right, the bike can make you trip balls all on its own. It's not the bike a thief or vandal wants to mess with; Tannu's come out of a building more than once to find Jethro smugly chewing on something with a bit of blood dripping down his chin. Good luck proving it.
Glamour: 10, Willpower: N/A, Health Levels: 14
Redes:
• Ensnare — The chimera can attempt to physically restrain its target in some manner. The ways in which chimera do this vary widely (a spider's web, a net, sticky foam). An appropriate attack roll is made, or the Ensnare is set in advance in hopes that someone will blunder into it. Ensnare has Strength 2 and two points of armor for every three points of permanent Glamour possessed by the chimera. Chimera with less than three points of permanent Glamour have an Ensnare with Strength 1 and one point of armor.
Use Cost: 1 Glamour to capture one human-sized object.
• Recall — If taken without Tannusen's permission, Jethro will burn a Glamour when no one is looking and teleport back to Tannu's current location. Which... could be hilarious depending on where the hell he is at the time.
Use Cost: 1 Glamour.
• Befuddle — This power confuses its target, making it difficult to perform any action. Roll Glamour with a difficulty equal to its target's Willpower. The target loses one die from all Dice Pools for every success that the chimera achieves in excess of the victim. The effect lasts as long as the chimera remains in the victim's presence.
Use Cost: 1 Glamour.
• Venom — Chimerical venom can cause paralysis or even "death" to changelings. The victim may suffer damage, and a successful Stamina roll (difficulty 8) must be made, or the victim may be paralyzed for one minute per Glamour point invested by the chimera.
Use Cost: Chimera usually deliver their venom in tandem with a physical attack (bite, stinger, claw). This Rede causes one additional Health Level of damage per point of Glamour that the chimera chooses to invest (assuming that the chimera seeks to do harm with its venom).
• Scuttle — Chimera with this Rede may move at truly amazing speeds.
Use Cost: A chimera may take one extra action per Glamour point spent.